Projects

Games I've worked on, newest first. Scroll and the TV tunes in to each one, except the two under NDA.

HitZone · 2022 – 2026On the TV

Invokers: Titan Legacy

Online action RPG · iOS, Android, Desktop · Unity Developer

Combat, the tools the team built it with, and the meta-game around it. Launched in July 2026.

  • Core gameplay and combat mechanics on ECS, and a system that manages combat visual effects.
  • A VFX pipeline for the art team: an effect takes hours instead of days, with less help from developers.
  • A node-based visual scripting system for abilities: ~300 characters and ~1,000 abilities were set up with it.
  • Unity Editor tools for the art and design teams to configure characters, VFX, SFX and animations.
  • The meta-game layer, the meta-game and battle HUD, cameras for battles and the campaign map, FMOD sound and keyboard and gamepad input.

Unity, C#, ECS, IMGUI, Odin Inspector, uGUI, FMOD

Room 8 Studio · 2021 – 2022

An older game, ported to Xbox

Under NDAthe name and footage can't be shown

Console port · Xbox, other consoles, desktop · Unity Developer

An older project brought back to a working state and ported to Xbox. The game also shipped on other consoles and desktop.

  • Restored the project and delivered the Xbox port in about 6 months.

Unity, C#, Xbox

Room 8 Studio · 2021 – 2022

A mobile game for learning English

Under NDAthe name and footage can't be shown

Educational game · iOS, Android · Unity Developer, team lead

A game-like app for learning English on phones.

  • Led a team of 4 developers.

Unity, C#, iOS, Android

Plarium · 2014 – 2021On the TV

Raid: Shadow Legends

Turn-based RPG · iOS, Android · Unity Developer

A mobile client built on an in-house MVVM architecture, with NGUI or Unity UI.

  • Meta-game logic.
  • UI on uGUI with a custom MVVM framework.

Unity, C#, uGUI, MVVM

Plarium · 2014 – 2021On the TV

Stormfall: Rise of Balur

MMO strategy · iOS, Android · Unity Developer

A mobile client built on an in-house MVVM architecture, with NGUI or Unity UI.

  • UI logic on NGUI and NData.
  • The game map.
  • Animation in the game sector.

Unity, C#, NGUI, NData

Plarium · 2014 – 2021On the TV

Soldiers Inc: Mobile Warfare

MMO strategy · iOS, Android · Unity Developer

A mobile client built on an in-house MVVM architecture, with NGUI or Unity UI.

  • Core gameplay.
  • UI logic on uGUI with a custom MVVM framework.
  • The 3D scene of the game sector.

Unity, C#, uGUI, MVVM

Plarium · 2014 – 2021On the TV

Nords: Heroes of the North

Strategy · iOS, Android · Unity Developer

A mobile client built on an in-house MVVM architecture, with NGUI or Unity UI.

  • UI logic on uGUI with a custom MVVM framework.
  • Battle playback, in the spirit of Heroes of Might and Magic.

Unity, C#, uGUI, MVVM